The Witching Hour

In-game town screenshots

I created the modular kit for the town in Maya before using to Photoshop for hand-painted texture and assembled the kit pieces in Unreal Engine 4.

In-game town screenshots

I created the modular kit for the town in Maya before using to Photoshop for hand-painted texture and assembled the kit pieces in Unreal Engine 4.

Early concept of the world

Early concept of the world

The Witching Hour

The Witching hour is a game project based around the world that I have pitched at the beginning of the 2nd year. This world is known as 'Gwydion'. It is a fantasy world with magic and witches inspired by the heroine ' Jeanne d' Arc'. The witches gave up on humanity because of burning and power struggles. Therefore, they escaped our world by transporting their town to a different dimension to act as a sanctuary to keep them safe.

In this game development project I'm responsible for creating concept art for the game's world and main characters as well as modelling the main character and modular assets for the town.
link to the game: https://defiantnarwhal.itch.io/the-witching-hour